![]() Strafe dodging is very effective on all enemies.Prioritize killing the fire elementals with power shot.If you cleared the sewers or the arcane tower usually you don't need to do the core.There are two fires per level, if you haven't found one by 7 cold I backtrack to previous floor, earlier if it is far from the entrance.Ice is unstable terrain even for large creatures like polar bears.Tunnel shot the wolves, power shot the penguins and kite the polar bears.If you cleared the sewers or the arcane tower usually you don't need to do the ice caves.In the final room with lava try and move in one of the diagonal directions as it will only require two turns in lava, then sprint to the pillars for cover.Strafe dodge and use your range to eliminate the other enemies. Move in that direction using your abilities to clear an area. When clearing the teleportation version of the final floor, pick a side without towers, turrets and the least storm imps.Prioritize the storm imps, as you can easily dodge the abilities of the fire/ice imps.Strafe dodging is powerful, it allows you to practically ignore the melee enemies.You outrange the imps 7 to 5, use this to your advantage.Sprint is great for escaping from rooms.Ensure your cool downs have all reset before teleporting to a new room.The ranger can reliably and safely clear the arcane tower.If you can't, position yourself so all maggots move into water to reach you, so you can one shot them. For rotting corpses use power shot followed by tunnel shot to try and finish them.The ranger's skills can also hit enemies while hidden. Use power shot to knock away hidden enemies.Kite enemies into water to deal critical hits.You might get gold / enchant tables / transfer tables / wishing wells. I like to get a +5 item ready for a transference table, to get a +5 bow.Īlways try the side dungeons, even if to just poke your head in and see what's near the entrance. After +3 ,which happens to be a short bow's natural limit, you can enchant other items. Do not hold on to enchantment scrolls as each level of enchantment will greatly increase your power. Power: Can be used to help clear the final floor.Įnchant your bow over anything else.Resistance: If you get a resistance pot drink all your HP pots.MP pots reset your cooldowns, which can be useful in an emergency. MP: If you have swiftness or ice armor buy MP pots from the merchant until 6 MP.Buy HP pots from the merchant to drink for the stats. HP: Save 1 HP pot, drink the rest to increase your stats.Wealth or archery, whichever you see first. Food, scrolls and potions are good items to buy.Keep your highest piece of useless enchanted gear for a transference table.This strategy does not include getting a long bow, as that relies on the RNG. If you get a long bow you should win easily, and with a fast time. Not necessary, but it speeds up the process. Keep a good melee weapon to strafe attack crystal golems to death.As a ranger you can wear both leather armor and metal armor without incurring too much of a damage penalty, but keep in mind your stealth is reduced which might reduce crit damage.This is enough to carry you through the whole game, however it is even better if you wish for a +4 or more long bow. A +3 short bow is your first priority.Dead Eye- very situational but might be useful in boss fights.Confusion works as well, but requires more talent points to be useful. If you don't get swiftness or ice armor, a spell like Charm or Summon Skeleton is good way to use your MP.As a side effect of high dexterity the ranger can be pretty stealthy as well. Fortitude - A very good use of talent points.Swiftness/Ice Armor - With a few MP pots it is quite easy to get 6 MP.With a range of 7 you do not have to sneak up on enemies, and can easily catch them unaware. Head Shot - As the ranger naturally gets stealth with dexterity this ability is amazing. #Rogue fable iii side quest upgradeWithout tomes next is: Range Mastery 2, Tunnel Shot 2/3, Evasion 3, Power Shot 2Īfter level 10 any of the ranger's talents are good, upgrade in the order that suits your play style.I get them in the order they are listed here. The order you get these talents can vary to fit your situation and play style. Evasive 1/2 - Evasion is very powerful and combos with strafe.If used correctly, can shoot an enemy while running away at the same time. Strafe Attack - Able to kite more effectively, and re-position in fights.Tunnel Shot - AOE and a second attacking skill reduces the amount of time spent kiting.Range Mastery - Bow base damage of 5 at level 2. ![]()
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